00:00:00 FREE BETA · MAC + WINDOWS
KINETO
A motion design app with a live reactive engine under a timeline you already know.
Change anything — everything downstream updates instantly.
Named for the Kinetograph — the first machine built to make images move.
39 seconds of Kineto. Watch the full 10-minute walkthrough →
00:00:04 WHY KINETO
Built by a motion designer with a career's worth of client work in After Effects — and a list of things that should have been fixed years ago. Kineto starts over with a dependency graph at the core, so your comp behaves like a living system instead of a stack of cached frames.
00:00:08 FEATURES · 4 LAYERS · DRAG THE KEYFRAMES
Everything is live
A reactive graph engine tracks what depends on what. Edit a path, a color, an expression — only the affected work recomputes, immediately. The viewport keeps up with you, not the other way around.
Operators on layers, modifiers on properties
Two clean stacks. Pile operators onto any layer to transform what it is, and stack modifiers onto any property to drive how it moves. Reorder, disable, or swap them without touching your keyframes.
Folders are layers
Group without pre-comping. Folders sit in the timeline as first-class layers — animate them, add operators to them, open them in place. Your project stays one flat, inspectable thing.
Geometry that stays procedural
Live geometry operators build shapes that remain editable all the way to render. Offset, repeat, and rebuild outlines as real renderable geometry — no more editor-only guides you can't ship.
00:00:16 FEEL THE EASE
Curves you can grab
Drag the handles. The move replays through your curve — the same direct, immediate editing Kineto brings to every property in a comp.
Speed graphs, value graphs, and per-property modifiers all respond in real time, because nothing in Kineto waits for a cache.
00:00:20 STAY IN THE LOOP
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00:00:24 OUT POINT
The beta is free. Your feedback shapes what ships.
Grab the build on Gumroad — release notes and updates land in your inbox with it. Made independently, one release at a time.